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  1. // HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.
  2.  
  3. // HUMAN GRUNTS
  4. HG_GREN0 hgrunt/clik(p120) grenade! clik
  5. HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik
  6. HG_GREN2 hgrunt/clik clik oh! shit! clik
  7. HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik 
  8. HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)
  9. HG_GREN5 hgrunt/clik no! clik
  10. HG_GREN6 hgrunt/clik move! clik(p120)
  11.  
  12. // Player Alert
  13. HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110)
  14. HG_ALERT1 hgrunt/clik(p110) target! clik
  15. HG_ALERT2 hgrunt/clik movement! clik
  16. HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik
  17. HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik
  18. HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik
  19. HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)
  20.  
  21. // Monster Alert
  22. HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
  23. HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
  24. HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
  25. HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)
  26.  
  27. // Take cover
  28. HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
  29. HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
  30. HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
  31. HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
  32. HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
  33. HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
  34. HG_COVER6 hgrunt/clik (t40) god! damn! clik
  35. HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik
  36.  
  37. // Throw grenade
  38. HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
  39. HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
  40. HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
  41. HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik
  42.  
  43. // Taunt
  44. HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
  45. HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
  46. HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
  47. HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
  48. HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
  49. HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik
  50.  
  51. // Charge
  52. HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
  53. HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
  54. HG_CHARGE2 hgrunt/clik go! clik(p120)
  55. HG_CHARGE3 hgrunt/clik lets! go! clik(p120)
  56.  
  57. // Idle
  58. HG_IDLE0 hgrunt/gr_idle1
  59. HG_IDLE1 hgrunt/gr_idle2
  60. HG_IDLE2 hgrunt/gr_idle3
  61.  
  62. HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
  63. HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 
  64. HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
  65. HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
  66. HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
  67. HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
  68. HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
  69. HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
  70. HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
  71. HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
  72. HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
  73. HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik
  74.  
  75. HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
  76. HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
  77. HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
  78. HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
  79. HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
  80. HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
  81. HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik
  82.  
  83. HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
  84. HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
  85. HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
  86. HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
  87. HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
  88. HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
  89. HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
  90. HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
  91. HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
  92. HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
  93. HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
  94. HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
  95. HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)
  96.  
  97. HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
  98. HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
  99. HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
  100. HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
  101. HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
  102. HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
  103. HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
  104. HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
  105.  
  106. //narrative
  107.  
  108. HG_SNOOP1A hgrunt/c2a2_hg_chat1a
  109. HG_SNOOP2A hgrunt/c2a2_hg_chat2a
  110. HG_SNOOP3A hgrunt/c2a2_hg_chat3a
  111. HG_SNOOP4A hgrunt/c2a2_hg_chat4a
  112. HG_SNOOP5A hgrunt/c2a2_hg_chat5a
  113.  
  114. HG_DRAG1A hgrunt/c2a3_hg_1drag
  115. HG_DRAG2A hgrunt/c2a3_hg_2drag
  116. HG_DRAG3A hgrunt/c2a3_hg_3drag
  117. HG_DRAG4A hgrunt/c2a3_hg_4drag
  118. HG_DRAG5A hgrunt/c2a3_hg_5drag
  119. HG_DRAG6A hgrunt/c2a3_hg_laugh
  120.  
  121. HG_SUCKS hgrunt/hg_sucks
  122. HG_CIVVIES hgrunt/hg_civvies
  123.  
  124. // BASE COMPUTER
  125. // C1A0 intercom\
  126. C1A0_START dadeda vox_login
  127.  
  128. C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
  129. C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
  130. C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
  131. C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
  132. C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
  133. C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
  134. C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
  135. C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
  136. C1A0_8 dadeda (e95) coded message for captain black, command and(s0 e100 t0) communication center(e100)
  137. C1A0_9 dadeda (e95 p102) sector c(e100) science personnel, report to(e70) anomalous materials test lab(e100)
  138. C1A0_10 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100)
  139. C1A0_11 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
  140. C1A0_12 bloop (e95 p98) hydro plant now(s0 e100 t0) operating at(s0 e100 t0) sixty percent(e100)
  141. C1A0_13 bloop (e95) black mesa topside temperature is ninety three degrees(e100)
  142. C1A0_14 bloop (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
  143. C1A0_15 bloop (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
  144. C1A0_16 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
  145. C1A0_17 bloop (e95) attention. service personnel please clear helicopter hangar one(e100)
  146. C1A0_18 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
  147. C1A0_19 bloop (e95 p98) transportation control reports all systems on time(e100)
  148. C1A0_20 dadeda (e95) doctor victor, report to(e70) supercooled(e100) laser lab please(e100)
  149. C1A0_21 dadeda (e95 p104) sargeant guthrie, report to(e70) topside motorpool immediately(e100)
  150. C1A0_22 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)
  151.  
  152. // C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
  153. C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
  154. C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
  155. C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
  156. C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
  157. C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
  158. C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
  159. C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
  160. C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
  161. C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
  162. C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
  163. C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
  164. C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately
  165.  
  166. // C1A2 intercom administration center sector d
  167. C1A2_0 deeoo (e95) emergency cleanup team to(e70) biological waste processing plant(e100)
  168. C1A2_1 buzwarn buzwarn attention, administration personnel evacuate sector d immediately
  169. C1A2_2 deeoo deeoo attention, security personnel to sector d
  170. C1A2_3 deeoo (e95) service team, check elevator one(s0 e100 t0), (p100) sector c(e100)
  171. C1A2_4 buzwarn buzwarn warning, unauthorized biological forms detected in ventillation system
  172. C1A2_5 deeoo (e95 p103) lieutenant backman and cleanup team, to(e70) sub level three(e100)
  173. C1A2_6 bizwarn bizwarn bizwarn danger, turret defense systems activated, sector d
  174. C1A2_7 deeoo deeoo security officer reports men down in sector d, medical help required
  175. C1A2_8 bizwarn bizwarn bizwarn extreme danger, all turret defense systems activated, sector d
  176. C1A2_9 deeoo (e95) turret repair personnel, to(e70) high security materials storage area(e100)
  177. C1A2_10 deeoo deeoo attention. electric shock hazard detected in administration center
  178. C1A2_11 buzwarn buzwarn. security officer reports medical emergency, administration center 
  179.  
  180. // C1A3 intercom high security materials storage area sector d
  181. C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
  182. C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
  183. C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
  184. C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
  185. C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
  186. C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
  187. C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
  188. C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
  189. C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
  190. C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
  191. C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command
  192.  
  193. C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
  194. C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated
  195.  
  196. // C1A4 intercom experimental propulsion labs silo d
  197. C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
  198. C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
  199. C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
  200. C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
  201. C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
  202. C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
  203. C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
  204. C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  205. C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e
  206.  
  207. FUEL_OFF fuel and power must be engaged to activate rocket test fire
  208.  
  209. // C2A1 intercom track control sector e
  210. C2A1_0 buzwarn buzwarn. warning. track power failure. check lower level power plant.
  211. C2A1_1 deeoo (e95) maintenance team yellow, please(s0 e100) service relay three hundred ninety four(e100)
  212. C2A1_2 (p130) dadeda (p98 e95) attention. gordon freeman report to military personnel for immediate security check
  213. C2A1_3 (p130) buzwarn buzwarn (p98 e95) delta team reports launch control secured
  214. C2A1_4 bizwarn bizwarn bizwarn danger, turret defense systems activated, silo e
  215. C2A1_5 deeoo sector e track control please report status
  216. C2A1_6 (p130) buzwarn buzwarn (p98 e95) echo force reports perimeter breach, sector e
  217. C2A1_7 (p130) buzwarn buzwarn (p98 e95) attention, search and destroy force go to code three. eliminate all biological forms.
  218. C2A1_8 bizwarn bizwarn danger, unauthorized detonation detected in experimental propulsion lab
  219.  
  220. POWER_OFF buzwarn main power is not on
  221. POWER_ON deeoo main power is on
  222.  
  223. // C2A2 intercom launch control silo e
  224. C2A2_0 buzwarn buzwarn. attention, clear silo e launch area immediately
  225. C2A2_1 deeoo (e95) containment inspection team, to(e70) advanced biological research lab(e100)
  226. C2A2_2 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team has men down
  227. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel authorized to prosecute gordon freeman with extreme force
  228. C2A2_3 (p130) buzwarn buzwarn (p98 e95) alert, military personnel, you are authorized to shoot the renegade on sight
  229. C2A2_4 (p130) buzwarn buzwarn (p98 e95) alert, squad in silo e, freeman may be operating inside your perimeter
  230. C2A2_5 deeoo deeoo launch control train activity detected 
  231. C2A2_6 (p130) buzwarn buzwarn (p98 e95) medical team to sector e, echo team squad failed to reach checkpoint
  232. C2A2_7 deeoo deeoo satellite rocket loading bay reports status green
  233.  
  234. C2A2_launch (p50) deeoo deeoo deeoo (p100) satellite launch system activated. five deeoo(p50) four deeoo(p51) three deeoo(p52) two deeoo(p53) one deeoo(p54) launch is go
  235.  
  236. // C2A3 observation tank1, 2. cryogenic system
  237. // silent
  238.  
  239. // C2A4 intercom bio waste processing plant. advanced biological research lab
  240. C2A4_0 buzwarn buzwarn warning. emergency containment system activated
  241. C2A4_1 bizwarn bizwarn. alert. biological containment breach detected
  242. C2A4_2 bizwarn bizwarn. warning, biological sterilization system activated
  243. C2A4_3 (p130) buzwarn buzwarn (p98 e95) attention, hostile alien military force detected, advanced biological research lab
  244. C2A4_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force reports back up required, engaged with extreme resistance
  245. C2A4_5 (p130) buzwarn buzwarn (p98 e95) topside containment force alert, hostile alien military force detected
  246. C2A4_6 deeoo deeoo high power laser status is green
  247. C2A4_7 bizwarn bizwarn, alien containment system failure, use sterilization chamber
  248. C2A4_8 bizwarn bizwarn attention. all topside military personnel clear helicopter hangar four
  249. C2A4_9 bizwarn bizwarn, hostile alien breach, topside checkpoint alpha, checkpoint delta
  250. C2A4_10 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, use any force to prosecute gordon freeman. you are authorized to shoot on sight.
  251. C2A4_11 (p130) buzwarn buzwarn (p98 e95) alert topside containment force, freeman may approach your perimeter
  252. C2A4_12 (p105) gordon, all science personnel will be terminated until you surrender
  253.  
  254. C2A4_ster bizwarn bizwarn sterilization system activated
  255.  
  256. // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars
  257. // silent
  258.  
  259. // C3A1 intercom central command and communications
  260. C3A1_0 buzwarn buzwarn warning primary antenna failure detected
  261. C3A1_1 (p130) buzwarn buzwarn (p98 e95) clear topside motorpool for emergency medical helicopter
  262. C3A1_2 (p130) buzwarn buzwarn (p98 e95) warning, topside armory security bypass detected 
  263. C3A1_3 bizwarn bizwarn warning, radiation leak detected in primary antenna area
  264. C3A1_4 (p130) buzwarn buzwarn (p98 e95) search and destroy force kilo, central command reports hostile alien force inside perimeter
  265. C3A1_5 (p130) buzwarn buzwarn (p98 e95) message for gordon freeman, you will not escape this time
  266. C3A1_6 (p130) buzwarn buzwarn (p98 e95) attention all units, renegade freeman is now your primary target
  267. C3A1_7 (p130) buzwarn buzwarn (p98 e95) alert remaining containment force, freeman may have experimental weapon
  268. C3A1_8 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  269. C3A1_9 bizwarn bizwarn fire control team to topside armory, checkpoint delta, topside hydro plant
  270.  
  271. // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay
  272. C3A2_0 bizwarn bizwarn warning, cross dimensional power field activity detected
  273. C3A2_1 bizwarn bizwarn warning, unauthorized biological force detected in cross dimensional power field
  274. C3A2_2 (p130) buzwarn buzwarn (p98 e95) all personnel evacuate lambda complex, extreme dimensional malfunction detected
  275. C3A2_3 bizwarn bizwarn bizwarn, unauthorized activity detected in main reactor core 
  276. C3A2_4 bizwarn bizwarn, danger, high energy exchange detected in radioactive materials handling bay
  277. C3A2_5 bizwarn bizwarn, biological force detected in primary coolant system
  278. C3A2_6 (p120) bizwarn bizwarn, (p100) lambda complex reports dimensional contamination
  279. C3A2_7 bizwarn bizwarn, lambda complex reports dimensional containment system failure
  280.  
  281. C3A2_target bloop(p150) bloop(p150) satellite target system, engaged
  282. C3A2_portal bizwarn(p80) bizwarn(p80) bizwarn(p80) warning, cross(e80) dimensional portal device power level is one hundred twenty percent
  283. C3A2_core bizwarn bizwarn bizwarn, attention lambda complex personnel, primary core activated
  284.  
  285.  
  286. // countdown
  287.  
  288. CTR0 zero
  289. CTR1 one second
  290. CTR2 two 
  291. CTR3 three seconds
  292. CTR4 four 
  293. CTR5 five seconds remaining
  294. CTR6 six
  295. CTR7 seven
  296. CTR8 eight 
  297. CTR9 nine
  298. CTR10 ten seconds remaining
  299. CTR11 eleven
  300. CTR12 twelve
  301. CTR13 thirteen
  302. CTR14 fourteen
  303. CTR15 fifteen seconds remaining
  304. CTR16 sixteen 
  305. CTR17 seventeen
  306. CTR18 eighteen
  307. CTR19 nineteen
  308. CTR20 twenty seconds remaining
  309.  
  310. // doors, general
  311. NA0 access denied
  312. NA1 access is denied
  313. NA2 unauthorized access
  314. NA3 illegal access
  315. NA4 this door is locked
  316. NA5 unauthorized access
  317. NA6 entry forbidden
  318. NA7 entry not permitted
  319. NA8 no unauthorized personnel
  320. NA9 you do not have access to this facility
  321. NA10 (p102) sorry, you may not enter
  322. NA11 (p102) sorry, this door is locked
  323. NA12 (p102) please, move away from this area
  324. NA13 (p102) please, move away from door
  325. NA14 (p103) you will not get in
  326. NA15 (p103) entry is not an option
  327. NA16 (p104) will we do this all day
  328. NA17 (p104) move on immediately
  329. NA18 (p105) no, no, and no(p80)
  330. EA0 access granted
  331. EA1 access permitted
  332. EA2 entry granted
  333. EA3 entry permitted
  334. EA4 access authorized
  335. EA5 entry is permitted
  336. EA6 access authorized
  337. EA7 access to facility, granted
  338. EA8 access granted
  339.  
  340. // doors, security lockout
  341. ND0 security lock is engaged
  342. ND1 secure area, no entry
  343. ND2 security lockout, no entry
  344. ND3 secure door, no entry
  345. ND4 security system in force
  346. ND5 security system armed, no entry
  347. ND6 door is secured
  348. ND7 illegal access, move away
  349. ED0 security lock disengaged
  350. ED1 security clear, proceed
  351. ED2 security lockout, released
  352. ED3 secure override accepted
  353. ED4 security access acknowledged
  354. ED5 security system disengaged
  355. ED6 door security disengaged
  356.  
  357. // blast doors
  358. NF0 emergency blast door activated
  359. NF1 emergency blast shield activated
  360. NF3 the blast containment shield is down
  361. EF0 emergency blast door, open
  362. EF1 emergency blast shield, deactivated
  363. EF3 blast containment shield is, open
  364.  
  365. // fire door
  366. NFIRE0 fire containment door is down
  367. EFIRE0 fire containment door, open
  368.  
  369. // chemical door
  370. NCHEM0 chemical leak containment door activated
  371. ECHEM0 chemical leak containment door, open
  372.  
  373. // radiation door
  374. NRAD0 radiation containment door activated
  375. ERAD0 radiation containment door, open
  376.  
  377. // generic containment door
  378. NCON0 emergency containment door engaged
  379. ECON0 emergency containment door disengaged
  380.  
  381. // broken locked door
  382. NG0 sorry, this door is inoperative
  383. NG1 sorry, door out of service
  384. NG2 door damage detected, please call service personnel
  385.  
  386. // maintenance door
  387. NH0 no access, maintenance area
  388. NH1 no personnel permitted in maintenance area
  389. EH0 maintenance area access granted
  390. EH1 maintenance area door open
  391.  
  392. // turrets, defensive systems
  393.  
  394. T0 extreme hazard, defense system is armed in this zone
  395. T1 hazard area, defense system activated
  396. T2 danger, turret perimeter defense system armed
  397. T3 extreme hazard, nearest defense system engaged
  398. T4 danger, base defense turret system may power up
  399. T5 danger, automatic defense system activated
  400.  
  401. // warnings
  402.  
  403. WE0 warning, high voltage cable
  404. WE1 warning, high power cable
  405. WE2 warning, electric shock hazard
  406. WE3 warning, severe electric shock hazard
  407.  
  408. // danger
  409.  
  410. DR0 danger, radiation leak detected
  411. DR1 danger, radiation hazard detected
  412. DR2 danger, high radiation level detected
  413. DR3 danger, severe radiation hazard, evacuate area immediately
  414. DR4 danger, safety violation, extreme radiation level detected
  415.  
  416. DC0 danger, chemical leak, area now a high health hazard
  417. DC1 danger, chemical coolant leak, health hazard zone
  418. DC2 danger, chemical containment breach, all personnel evacuate this area
  419. DC3 danger, supercooled chemical leak
  420. DC4 danger, supercooled helium leak
  421.  
  422. DB0 danger, liquid biohazard leak in immediate area
  423. DB1 danger, coolant leak, severe biohazard now in this area
  424. DB2 danger, liquid biohazard released, evacuate area
  425. DB3 danger, biohazard detected in immediate area
  426.  
  427. // training room
  428.  
  429. TR_A three, two, one, deeoo(p110)
  430. TR_B deeoo(p110) (p102 t20) target system deactivated
  431.  
  432.  
  433.  
  434. // HEV Suit
  435.  
  436. // powerup
  437.  
  438. HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day
  439. HEV_A0 fvox/bell, HEV_logon
  440.  
  441. HEV_A1 fvox/blip blip(p130) powermove_on
  442. HEV_A2 fvox/blip blip powerarmor_on
  443. HEV_A3 fvox/blip blip(p130) atmospherics_on
  444. HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop
  445. HEV_A5 fvox/blip blip(p130) munitionview_on
  446. HEV_A6 fvox/blip blip communications_on
  447. HEV_A7 fvox/blip blip(p70) weaponselect_on
  448. HEV_A8 fvox/blip blip(p70) automedic_on
  449. HEV_A9 fvox/fuzz power_level_is onehundred percent
  450. HEV_A10 fvox/safe_day, bell
  451.  
  452. // medical
  453. HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
  454. HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
  455.  
  456. HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical
  457. HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on
  458. HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical
  459.  
  460. HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot
  461. HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped
  462. HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped
  463. HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma
  464. HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot
  465. HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot
  466. HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized
  467. HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot
  468. HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired
  469.  
  470. HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations
  471. HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations
  472. HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding
  473. HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins
  474. HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture
  475. HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture
  476. HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss
  477. HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic
  478.  
  479. HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping
  480. HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2
  481. HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical
  482. HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death
  483. HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area
  484. HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area
  485. HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately
  486.  
  487. HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage
  488. HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage
  489.  
  490. // items
  491. HEV_AIM_ON fvox/blip targetting_system activated
  492. HEV_AIM_OFF fvox/blip targetting_system deactivated
  493. HEV_BATTERY fvox/blip get_battery acquired
  494. HEV_MEDKIT fvox/blip get_medkit(v80)
  495.  
  496. HEV_PISTOL fvox/blip get_pistol acquired
  497. HEV_SHOTGUN fvox/blip get_shotgun
  498. HEV_GRENADE fvox/blip get_grenade acquired
  499. HEV_ASSAULT fvox/blip get_assault acquired
  500. HEV_44PISTOL fvox/blip get_44pistol acquired
  501. HEV_RPG fvox/blip get_rpg acquired
  502. HEV_SATCHEL fvox/blip get_satchel acquired
  503. HEV_TRIPMINE fvox/blip get_tripmine acquired
  504. HEV_HORNET fvox/blip get_alien_wpn
  505. HEV_SQUEEK fvox/blip get_alien_wpn
  506. HEV_EGON fvox/blip get_egon acquired
  507. HEV_GAUSS fvox/blip get_gauss acquired
  508. HEV_XBOW fvox/blip get_crossbow acquired
  509.  
  510. HEV_9MM fvox/blip get_9mmclip acquired
  511. HEV_44AMMO fvox/blip get_44ammo acquired
  512. HEV_BUCKSHOT fvox/blip get_buckshot acquired
  513. HEV_BOLTS fvox/blip get_bolts acquired
  514. HEV_RPGAMMO fvox/blip get_rpgammo acquired
  515. HEV_AGRENADE fvox/blip get_assaultgren acquired
  516. HEV_EGONPOWER fvox/blip get_egonpower acquired
  517.  
  518. // time
  519.  
  520. //HEV_C1t fvox/bell time_is_now one AM
  521. //HEV_C13t fvox/bell time_is_now one PM
  522.  
  523. // power levels
  524.  
  525. HEV_D00 fvox/fuzz fuzz(p130), power_restored
  526. HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown
  527.  
  528. HEV_0P fvox/fuzz fuzz, power_below five percent 
  529. HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent
  530. HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent
  531. HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent
  532. HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent
  533. HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent
  534. HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent
  535. HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent
  536. HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent
  537. HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent
  538. HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent
  539. HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent
  540. HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent
  541. HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent
  542. HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent
  543. HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent
  544. HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent
  545. HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent
  546. HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent
  547. HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent
  548.  
  549. // weapon/ammo
  550.  
  551. HEV_AMO0 fvox/blip ammo_depleted
  552.  
  553. // suit
  554.  
  555. HEV_V0 fvox/blip, voice_on
  556. HEV_V1 fvox/blip, voice_off
  557.  
  558. HEV_E0 fvox/buzz buzz, armor_gone
  559. HEV_E1 fvox/buzz, armor_gone
  560. HEV_E2 fvox/buzz, hev_critical_fail
  561. HEV_E3 fvox/buzz, hev_general_fail
  562. HEV_E4 fvox/buzz, hev_damage
  563. HEV_E5 fvox/buzz, powermove_overload
  564.  
  565. // time remaining countdown
  566.  
  567. //HEV_F10t fvox/bell time_remaining ten seconds
  568. //HEV_F15t fvox/bell time_remaining fifteen seconds
  569. //HEV_F20t fvox/bell time_remaining twenty seconds
  570. //HEV_F30t fvox/bell time_remaining thirty seconds
  571.  
  572. // detections
  573.  
  574. HEV_DET0 fvox/blip blip blip, biohazard_detected
  575. HEV_DET1 fvox/blip blip blip, chemical_detected 
  576. HEV_DET2 fvox/blip blip blip, radiation_detected
  577. HEV_DET3 fvox/blip blip blip, bio_reading
  578. HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent
  579. HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent
  580.  
  581. //HEV_GR0r fvox/range twenty meters(t60)
  582. //HEV_GR1r fvox/range nineteen meters
  583. //HEV_GR2r fvox/range eighteen meters
  584.  
  585.  
  586. // BARNEY
  587.  
  588. BA_OK0 barney/teamup2
  589. BA_OK1 barney/dobettertogether
  590. BA_OK2 barney/imwithyou
  591. BA_OK3 barney/teamup1
  592. BA_OK4 barney/gladtolendhand
  593. BA_OK5 barney/letsgo
  594. BA_OK6 barney/letsmoveit
  595.  
  596. BA_WAIT0 barney/helpothers
  597. BA_WAIT1 barney/iwaithere
  598. BA_WAIT2 barney/slowingyoudown
  599. BA_WAIT3 barney/illwait
  600. BA_WAIT4 barney/seeya
  601. BA_WAIT5 barney/standguard
  602.  
  603. BA_HELLO0 barney/hellonicesuit
  604. BA_HELLO1 barney/howdy
  605. BA_HELLO2 barney/howyoudoing
  606. BA_HELLO3 barney/haybuddy
  607. BA_HELLO4 barney/hayfella
  608. BA_HELLO5 barney/heybuddy
  609. BA_HELLO6 barney/heyfella
  610.  
  611. BA_QUESTION0 barney/beertopside
  612. BA_QUESTION1 barney/wayout
  613. BA_QUESTION2 barney/getanyworse
  614. BA_QUESTION3 barney/gladof38
  615. BA_QUESTION4 barney/workingonstuff
  616. BA_QUESTION5 barney/wayout
  617. BA_QUESTION6 barney/whatsgoingon
  618. BA_QUESTION7 barney/aintscared
  619. BA_QUESTION8 barney/nodrill
  620. BA_QUESTION9 barney/gettingcloser
  621. BA_QUESTION10 barney/youhearthat
  622. BA_QUESTION11 barney/crewdied
  623. BA_QUESTION12 barney/somethingmoves
  624. BA_QUESTION13 barney/thinking
  625. BA_QUESTION14 barney/missingleg
  626.  
  627. BA_ANSWER0 barney/noway
  628. BA_ANSWER1 barney/ireckon
  629. BA_ANSWER2 barney/soundsright
  630. BA_ANSWER3 barney/yessir
  631. BA_ANSWER4 barney/youbet
  632. BA_ANSWER5 barney/yougotit
  633. BA_ANSWER6 barney/yup
  634. BA_ANSWER7 barney/dontaskme
  635. BA_ANSWER8 barney/dontbet
  636. BA_ANSWER9 barney/dontbuyit
  637. BA_ANSWER10 barney/dontfigure
  638. BA_ANSWER11 barney/dontguess
  639. BA_ANSWER12 barney/hardtosay
  640. BA_ANSWER13 barney/justdontknow
  641. BA_ANSWER14 barney/nope
  642. BA_ANSWER15 barney/nosir
  643. BA_ANSWER16 barney/cantfigure
  644. BA_ANSWER17 barney/maybe
  645. BA_ANSWER18 barney/notelling
  646. BA_ANSWER19 barney/bequiet
  647. BA_ANSWER20 barney/youtalkmuch
  648. BA_ANSWER21 barney/alreadyasked
  649.  
  650. // player is staring at scientist
  651. BA_STARE0 barney/yup
  652. BA_STARE1 barney/yessir
  653. BA_STARE2 barney/howyoudoing
  654. BA_STARE3 barney/heyfella
  655.  
  656. BA_IDLE0 barney/whatisthat
  657. BA_IDLE1 barney/coldone
  658. BA_IDLE2 barney/guyresponsible
  659. BA_IDLE3 barney/bigmess
  660. BA_IDLE4 barney/luckwillturn
  661. BA_IDLE5 barney/bigplace
  662. BA_IDLE6 barney/targetpractice
  663. BA_IDLE7 barney/badfeeling
  664. BA_IDLE8 barney/ambush
  665. BA_IDLE9 barney/survive
  666. BA_IDLE10 barney/stophere
  667.  
  668. BA_ATTACK0 barney/openfire(e50)
  669. BA_ATTACK1 barney/openfire(s50)
  670. BA_ATTACK2 barney/standback
  671. BA_ATTACK3 barney/whatisthat
  672. BA_ATTACK4 barney/diebloodsucker
  673. BA_ATTACK5 barney/aimforhead
  674.  
  675. BA_HEAR0 barney/hearsomething
  676. BA_HEAR1 barney/icanhear
  677. BA_HEAR2 barney/soundsbad
  678.  
  679. BA_SMELL0 barney/somethingdied
  680. BA_SMELL1 barney/somethingstinky
  681. BA_SMELL2 barney/stench
  682.  
  683. BA_CUREA barney/checkwounds
  684. BA_CUREB barney/youneedmedic
  685. BA_CUREC barney/realbadwound
  686.  
  687. BA_SCARED0 barney/donthurtem
  688. BA_SCARED1 barney/leavealone
  689.  
  690. BA_WOUND0 barney/imhit
  691. BA_WOUND1 barney/hitbad
  692. BA_MORTAL0 barney/imdead
  693.  
  694. //If you shoot Barney:
  695. BA_SHOT0 barney/ba_whoathere
  696. BA_SHOT1 barney/ba_dotoyou
  697. BA_SHOT2 barney/ba_watchit
  698. BA_SHOT3 barney/ba_whatyou
  699. BA_SHOT4 barney/ba_friends
  700. BA_SHOT5 barney/ba_pissme
  701.  
  702. //When BarneyÆs really pissed at you:
  703. BA_MAD0 barney/ba_stepoff
  704. BA_MAD1 barney/ba_iwish
  705. BA_MAD2 barney/ba_uwish
  706. BA_MAD3 barney/ba_somuch
  707. BA_MAD4 barney/ba_endline
  708. BA_MAD5 barney/ba_dontmake
  709. BA_MAD6 barney/ba_tomb
  710.  
  711. //When BarneyÆs killed something
  712. BA_KILL0 barney/ba_gotone
  713. BA_KILL1 barney/ba_another
  714. BA_KILL2 barney/ba_buttugly
  715. BA_KILL3 barney/ba_seethat
  716. BA_KILL4 barney/ba_close
  717. BA_KILL5 barney/ba_firepl
  718. BA_KILL6 barney/ba_bring
  719.  
  720.  
  721. //If you use Barney in Hazard Course
  722. BA_HAZ_OK0 holo/tr_ba_use
  723.  
  724. //If you unuse Barney in Hazard Course
  725. BA_HAZ_WAIT0 holo/tr_ba_unuse
  726.  
  727. //Barney in Hazard Course
  728. BA_LIGHTSON holo/tr_ba_lightson
  729.  
  730. //If you use Barney before the disaster
  731. BA_POK0 barney/ba_post
  732. BA_POK1 barney/ba_duty
  733. BA_POK2 barney/ba_raincheck
  734. BA_POK3 barney/ba_later
  735.  
  736. // if barney can't follow you
  737. BA_STOP0 barney/stop1
  738. BA_STOP1 barney/stop2
  739. BA_STOP2 barney/stop3
  740.  
  741. //scripted_sentences
  742.  
  743. //c1a0 scripts
  744. BA_LATE barney/c1a0_ba_late
  745. BA_HEADDOWN barney/c1a0_ba_headdown
  746. BA_DESK barney/c1a0_ba_desk
  747. BA_BUTTON barney/c1a0_ba_button
  748. BA_HEVNO barney/c1a0_ba_hevno
  749. BA_HEVYES barney/c1a0_ba_hevyes
  750.  
  751. //c1a1 scripts
  752. BA_GLAD barney/c1a1_ba_glad
  753.  
  754. //c1a2 scripts
  755. BA_BULLSQUID barney/c1a2_ba_bullsquid
  756. BA_ZOMBIE2 barney/c1a2_ba_2zomb
  757. BA_ZOMBIE4 barney/c1a2_ba_4zomb
  758. BA_CLIMB barney/c1a2_ba_climb
  759. BA_SLEW barney/c1a2_ba_slew
  760. BA_SURFACE barney/c1a2_ba_surface
  761. BA_TOPSIDE barney/c1a2_ba_top
  762.  
  763. //c1a4 scripts
  764. BA_WHISPER barney/c1a4_ba_wisp
  765. BA_TENTACLE barney/c1a4_ba_octo1
  766.  
  767. //c2a1 scripts
  768. BA_HUB1A barney/c2a1_ba_hub1a
  769. BA_HUB2A barney/c2a1_ba_hub2a
  770. BA_AGAIN barney/c2a1_ba_again
  771.  
  772. //c2a2 scripts
  773.  
  774. BA_LAUNCH barney/c2a2_ba_launch
  775.  
  776. //c2a3 scripts
  777.  
  778. BA_ASSN barney/c2a3_ba_assn
  779.  
  780. //c2a4 scripts
  781. BA_LONGNITE barney/c2a4_ba_longnite
  782. BA_STERIL barney/c2a4_ba_steril
  783. BA_TEACH barney/c2a4_ba_teach
  784.  
  785. BA_ARG1A barney/c2a4_ba_arg1a
  786. BA_ARG2A barney/c2a4_ba_arg3a
  787. BA_ARG3A barney/c2a4_ba_arg5a
  788.  
  789. BA_TAU1A barney/c2a4_ba_1tau
  790. BA_TAU3A barney/c2a4_ba_3tau
  791. BA_TAU5A barney/c2a4_ba_5tau
  792.  
  793. BA_ALIVE barney/c2a4_ba_alive
  794.  
  795. //c2a5 scripts
  796. BA_LETMEOUT barney/c2a5_ba_letout
  797. BA_RPG barney/c2a5_ba_rpg
  798. BA_HELPME barney/c2a5_ba_helpme
  799. BA_SNIPED barney/c2a5_ba_sniped
  800.  
  801. //c3a2 scripts
  802. BA_SURVEY2A barney/c3a2_ba_2surv
  803. BA_SURVEY4A barney/c3a2_ba_4surv
  804. BA_SURVEY6A barney/c3a2_ba_6surv
  805. BA_SURVEY8A barney/c3a2_ba_8surv
  806. BA_PORTSTAY barney/c3a2_ba_stay
  807.  
  808.  
  809. // SCIENTIST
  810.  
  811. SC_OK0 scientist/excellentteam
  812. SC_OK1 scientist/fellowscientist
  813. SC_OK2 scientist/fine
  814. SC_OK3 scientist/hopeyouknow
  815. SC_OK4 scientist/leadtheway
  816. SC_OK5 scientist/letsgo
  817. SC_OK6 scientist/yesletsgo
  818. SC_OK7 scientist/yes3
  819. SC_OK8 scientist/alright
  820.  
  821. SC_WAIT0 scientist/beenaburden
  822. SC_WAIT1 scientist/slowingyou
  823. SC_WAIT2 scientist/reconsider
  824. SC_WAIT3 scientist/whyleavehere
  825. SC_WAIT4 scientist/illwaithere
  826. SC_WAIT5 scientist/istay
  827. SC_WAIT6 scientist/illwait
  828.  
  829. // fail to follow player any more
  830. SC_STOP0 scientist/stop1
  831. SC_STOP1 scientist/stop2
  832. SC_STOP2 scientist/stop3
  833. SC_STOP3 scientist/stop4
  834.  
  835.  
  836. // player is staring at scientist
  837. SC_STARE0 scientist/yees
  838. SC_STARE1 scientist/areyouthink
  839. SC_STARE2 scientist/noidea
  840.  
  841. SC_HELLO0 scientist/hellothere
  842. SC_HELLO1 scientist/freemanalive
  843. SC_HELLO2 scientist/afellowsci
  844. SC_HELLO3 scientist/greetings2
  845. SC_HELLO4 scientist/hello
  846. SC_HELLO5 scientist/goodtoseeyou
  847. SC_HELLO6 scientist/newhevsuit
  848. SC_HELLO7 scientist/hellofromlab
  849. SC_HELLO8 scientist/inmesstoo
  850.  
  851. SC_ANSWER0 scientist/notsure
  852. SC_ANSWER1 scientist/notcertain
  853. SC_ANSWER2 scientist/perhaps
  854. SC_ANSWER3 scientist/whocansay
  855. SC_ANSWER4 scientist/inconclusive
  856. SC_ANSWER5 scientist/theoretically
  857. SC_ANSWER6 scientist/whyaskme
  858. SC_ANSWER7 scientist/lowervoice
  859. SC_ANSWER8 scientist/ofcourse
  860. SC_ANSWER9 scientist/absolutely
  861. SC_ANSWER10 scientist/yes
  862. SC_ANSWER11 scientist/ibelieveso
  863. SC_ANSWER12 scientist/right
  864. SC_ANSWER13 scientist/imsure
  865. SC_ANSWER14 scientist/positively
  866. SC_ANSWER15 scientist/nodoubt
  867. SC_ANSWER16 scientist/yees
  868. SC_ANSWER17 scientist/ofcoursenot
  869. SC_ANSWER18 scientist/absolutelynot
  870. SC_ANSWER19 scientist/noo
  871. SC_ANSWER20 scientist/idontthinkso
  872. SC_ANSWER21 scientist/completelywrong
  873. SC_ANSWER22 scientist/cantbeserious
  874. SC_ANSWER23 scientist/dontknow
  875. SC_ANSWER24 scientist/ridiculous
  876. SC_ANSWER25 scientist/shutup
  877. SC_ANSWER26 scientist/noguess
  878. SC_ANSWER27 scientist/stopasking
  879. SC_ANSWER28 scientist/justasked
  880. SC_ANSWER29 scientist/repeat
  881.  
  882. SC_QUESTION0 scientist/everseen
  883. SC_QUESTION1 scientist/needsleep
  884. SC_QUESTION2 scientist/areyouthink
  885. SC_QUESTION3 scientist/evergetout
  886. SC_QUESTION4 scientist/rightwayout
  887. SC_QUESTION5 scientist/cantbeworse
  888. SC_QUESTION6 scientist/rescueus
  889. SC_QUESTION7 scientist/fascinating
  890. SC_QUESTION8 scientist/stimulating
  891. SC_QUESTION9 scientist/luckwillchange
  892. SC_QUESTION10 scientist/hearsomething
  893. SC_QUESTION11 scientist/doyousmell
  894. SC_QUESTION12 scientist/uselessphd
  895. SC_QUESTION13 scientist/waithere
  896. SC_QUESTION14 scientist/survival
  897. SC_QUESTION15 scientist/headcrab
  898. SC_QUESTION16 scientist/goodpaper
  899. SC_QUESTION17 scientist/catchone
  900. SC_QUESTION18 scientist/dinner
  901. SC_QUESTION19 scientist/alientrick
  902. SC_QUESTION20 scientist/alienappeal
  903. SC_QUESTION21 scientist/rumorclean
  904. SC_QUESTION22 scientist/nothostile
  905. SC_QUESTION23 scientist/announcer
  906. SC_QUESTION24 scientist/smellburn
  907. SC_QUESTION25 scientist/noidea
  908. SC_QUESTION26 scientist/whatnext
  909.  
  910. SC_IDLE0 scientist/ipredictedthis
  911. SC_IDLE1 scientist/containfail
  912. SC_IDLE2 scientist/chaostheory
  913. SC_IDLE3 scientist/howinteresting
  914. SC_IDLE4 scientist/neverseen
  915. SC_IDLE5 scientist/peculiarmarks
  916. SC_IDLE6 scientist/whoresponsible
  917. SC_IDLE7 scientist/nogrant
  918. SC_IDLE8 scientist/bloodsample
  919. SC_IDLE9 scientist/administrator
  920. SC_IDLE10 scientist/improbable
  921. SC_IDLE11 scientist/organicmatter
  922. SC_IDLE12 scientist/lambdalab
  923. SC_IDLE13 scientist/ihearsomething
  924.  
  925. SC_NOGO scientist/dontgothere
  926.  
  927. SC_MONST0 scientist/seeheadcrab
  928. SC_MONST1 scientist/importantspecies
  929.  
  930. SC_HEAR0 scientist/ihearsomething
  931. SC_HEAR1 scientist/didyouhear
  932. SC_HEAR2 scientist/whatissound
  933.  
  934. SC_SMELL0 scientist/somethingfoul
  935. SC_SMELL1 scientist/odorfromyou
  936. SC_SMELL2 scientist/peculiarodor
  937. SC_SMELL3 scientist/stench
  938.  
  939. SC_WOUND0 scientist/iwounded
  940. SC_WOUND1 scientist/iwounded2
  941.  
  942. SC_MORTAL0 scientist/iwoundedbad
  943. SC_MORTAL1 scientist/iwounded2
  944.  
  945. SC_CUREA scientist/youlookbad
  946. SC_CUREB scientist/youwounded
  947. SC_CUREC scientist/youneedmedic
  948.  
  949. SC_HEAL0 scientist/heal1
  950. SC_HEAL1 scientist/heal2
  951. SC_HEAL2 scientist/youneedmedic, letstrythis
  952. SC_HEAL3 scientist/youlookbad, holdstill
  953. SC_HEAL4 scientist/youwounded, letstrythis
  954. SC_HEAL5 scientist/heal3
  955. SC_HEAL6 scientist/heal4
  956. SC_HEAL7 scientist/heal5
  957.  
  958. SC_PLFEAR0 scientist/whatyoudoing
  959. SC_PLFEAR1 scientist/canttakemore
  960. SC_PLFEAR2 scientist/madness
  961. SC_PLFEAR3 scientist/noplease
  962. SC_PLFEAR4 scientist/getoutofhere
  963. SC_PLFEAR5 scientist/sorryimleaving
  964.  
  965. SC_FEAR0 scientist/nooo
  966. SC_FEAR1 scientist/startle2
  967. SC_FEAR2 scientist/startle1 nooo
  968. SC_FEAR3 scientist/dontwantdie
  969. SC_FEAR4 scientist/getoutalive
  970. SC_FEAR5 scientist/startle3
  971. SC_FEAR6 scientist/startle4
  972. SC_FEAR7 scientist/startle5
  973. SC_FEAR8 scientist/startle6
  974. SC_FEAR9 scientist/startle7
  975. SC_FEAR10 scientist/startle8
  976. SC_FEAR11 scientist/startle9
  977. SC_FEAR12 scientist/startle1
  978.  
  979. SC_SCREAM0 scientist/sci_fear1
  980. SC_SCREAM1 scientist/sci_fear2
  981. SC_SCREAM2 scientist/sci_fear3
  982. SC_SCREAM3 scientist/sci_fear4
  983. SC_SCREAM4 scientist/sci_fear5
  984. SC_SCREAM5 scientist/sci_fear6
  985. SC_SCREAM6 scientist/sci_fear7
  986. SC_SCREAM7 scientist/sci_fear8
  987. SC_SCREAM8 scientist/sci_fear9
  988. SC_SCREAM9 scientist/sci_fear10
  989. SC_SCREAM10 scientist/sci_fear11
  990. SC_SCREAM11 scientist/sci_fear12
  991. SC_SCREAM12 scientist/sci_fear13
  992. SC_SCREAM13 scientist/sci_fear14
  993. SC_SCREAM14 scientist/sci_fear15
  994.  
  995. SC_SCARED0 scientist/whatyoudoing
  996. SC_SCARED1 scientist/stopattacking
  997. SC_SCARED2 scientist/youinsane
  998.  
  999. // predisaster scientist
  1000.  
  1001. SC_PHELLO0 scientist/hellofreeman
  1002. SC_PHELLO1 scientist/greetings2
  1003. SC_PHELLO2 scientist/goodtoseeyou
  1004. SC_PHELLO3 scientist/greetings
  1005. SC_PHELLO4 scientist/hello
  1006. SC_PHELLO5 scientist/hellothere
  1007. SC_PHELLO6 scientist/freeman
  1008.  
  1009. SC_PQUEST0 scientist/beverage
  1010. SC_PQUEST1 scientist/statusreport
  1011. SC_PQUEST2 scientist/tunnelcalc
  1012. SC_PQUEST3 scientist/shakeunification
  1013. SC_PQUEST4 scientist/correcttheory
  1014. SC_PQUEST5 scientist/analysis
  1015. SC_PQUEST6 scientist/purereadings
  1016. SC_PQUEST7 scientist/newsample
  1017. SC_PQUEST8 scientist/perfectday
  1018. SC_PQUEST9 scientist/cascade
  1019. SC_PQUEST10 scientist/delayagain
  1020. SC_PQUEST11 scientist/softethics
  1021. SC_PQUEST12 scientist/tunedtoday
  1022. SC_PQUEST13 scientist/donuteater
  1023. SC_PQUEST14 scientist/seencup
  1024. SC_PQUEST15 scientist/hungryyet
  1025. SC_PQUEST16 scientist/recalculate
  1026. SC_PQUEST17 scientist/checkatten
  1027.  
  1028. SC_PIDLE0 scientist/hideglasses
  1029. SC_PIDLE1 scientist/weartie
  1030. SC_PIDLE2 scientist/runtest
  1031. SC_PIDLE3 scientist/limitsok
  1032. SC_PIDLE4 scientist/asexpected
  1033. SC_PIDLE5 scientist/thatsodd
  1034. SC_PIDLE6 scientist/allnominal
  1035. SC_PIDLE7 scientist/shutdownchart
  1036. SC_PIDLE8 scientist/reportflux
  1037. SC_PIDLE9 scientist/simulation
  1038. SC_PIDLE10 scientist/hopenominal
  1039.  
  1040. //If you use Scientists in Hazard Course
  1041. SC_HAZ_OK0 holo/tr_sci_use
  1042.  
  1043. //If you unuse Scientists in Hazard Course
  1044. SC_HAZ_WAIT0 holo/tr_sci_unuse
  1045.  
  1046. //Scientists in Hazard Course
  1047. SC_GOODWORK holo/tr_sci_goodwork
  1048. SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
  1049. SC_NEXTSTATION holo/tr_sci_nextstation
  1050.  
  1051. //If you use Scientists before the disaster
  1052.  
  1053. SC_POK0 scientist/sci_alone
  1054. SC_POK1 scientist/sci_bother
  1055. SC_POK2 scientist/sci_busy
  1056. SC_POK3 scientist/sci_aftertest
  1057. SC_POK4 scientist/sci_somewhere
  1058.  
  1059.  
  1060. //VSLAYER
  1061.  
  1062. RND_VWIN items/toccata
  1063. RND_SWIN items/messiah
  1064. RND_DRAW items/draw
  1065.  
  1066.